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Arrival 2016 Drama, Sci. Windows 8, Windows 8.1, Windows 10 or later Xbox Xbox 360, Xbox One, Xbox One S, Xbox One X Mobile Windows Phone 8, Windows Phone 8.1, Windows 10 or later. 0 out of 7 people found this helpful. Showing 1-10 out of 1 reviews. Sort by: Sort by: Most helpful Most helpful. Get Tickets - Starring: Amy Adams, Jeremy Renner, and Forest Whitaker Arrival Offi. 4.0. 1.5K Ratings When mysterious spacecraft touch down across the globe, an elite team - led by expert translator Louise Banks (Academy Award® nominee Amy.

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The M/M/1 system is made of a Poisson arrival, one exponential (Poisson) server, FIFO (or not specified) queue of unlimited capacity and unlimited customer population. Note that these assumptions are very strong, not satisfied for practical systems (the worst assumption is the exponential distribution of service duration - hardly satisfied by real servers). Nevertheless the M/M/1 model shows clearly the basic ideas and methods of Queuing Theory. Next two chapters summarize the basic properties of the Poisson process and give derivation of the M/M/1 theoretical model.

Poisson Process

The Poisson process satisfies the following assumptions, where P[x] means 'the probability of x':

1) P[one arrival in the time interval (t, t+h), for h® 0] = lh, where l is a constant.

2) P[more than one arrivals in the interval (t, t+h), for h® 0] ® 0.

3) The above probabilities do not depend on t ('no memory' property = time independence = stationarity).

Let pn(t) = P[n arrivals in the time interval (0, t)]. Using the above assumptions 1) and 2), it is possible to express the probability pn(t+h), h ® 0:

pn(t+h) =pn(t) [1 - lh] + pn-1(t)lh
( n arrivals by t, no more arrival or n-1 arrivals by t, one more arrival)

p0(t+h) =p0(t)[1 - lh]
( no arrival by t, no more arrival) (1)

The equations (1) may be written in this way:

, (2)

Because of small h the terms at the left sides of (2) may be considered as derivatives:

, (3)

Equations (3) represent a set of differential equations. To solve them let's start by p0(t):

(to prove it, compute the derivative of p0(t) and compare with (3) )

Using p0(t) it is possible to compute p1(t):

(prove by computing the derivative and inserting to (3) with p0(t) )

Or generally (can be proved by mathematical induction):

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(4)

Because of the assumption 3) the formula (4) holds for any interval (s, s+t), in other words the probability of n arrivals during some time interval depends only on the length of this time interval (not on the starting time of the interval).

Number of arrivals Nt during some time interval t is a discrete random variable associated with the Poisson process. Having the probabilities of the random values - (4), it is possible to find the usual parameters of the random variable Nt. Let E[x] be the mean (average) value, Var[x] the variance, and Std[x] the standard deviation of the random variable x:

(5)

(5) gives the interpretation of the constant l , that is the average number of arrivals per time unit. That's why the l is called Arrival rate.

(6)

(7)

Another random variable associated with the Poisson process is the random interval between two adjacent arrivals. Let x be the random interval. To find its distribution, let's express the Distribution function F(x):

F(x) = P[interval < x] = P[at least one arrival during the interval x] = 1 - p0(x) = 1 - e-lx

Because the interval is a continuous random variable, it is possible to compute the Probability density as a derivative of the Distribution function:

f(x) = dF(x)/dx = l e-lx

These two functions define the probability distribution:

F(x) = 1 - e-lx , f(x) = l e-lx (8)

The distribution (8) is called Exponential or Negative Exponential Distribution. Its parameters are:

(9)

(9) gives another interpretation of the constant l . Its inverted value is the average interval between arrivals. Like the number of arrivals, the distribution of intervals between arrivals does not depend on time. Note the big value of the standard deviation (equal to the average value). It means, that the exponential distribution is 'very random'. In fact all intervals from 0 to ¥ are theoretically possible. So it may happen, that there will be clusters of very close arrivals separated by very long intervals. Of course not all practical distributions can be treated as exponential ones. There is this general rule:

If a large number of independent event streams are merged together, and if events in each stream occur at a very low rate, then the resulting stream is approximately a Poisson process with exponential intervals.

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This rule is more or less satisfied for arrivals in systems with large populations (each potential customer represents one low rate stream).

When applied to a service, the rate is called Service rate (m ). The parameter m is the average number of completed services per time unit (provided there are always customers waiting in the queue), its inverted value 1/m is the average duration of the exponential service. The variance and the standard deviation can be computed by replacing l by m in the formulae (9). Unlike arrival, exponential service is an abstraction that is hardly satisfied by real systems, because mostly it is very unlikely to have very short and/or very long services. Real service duration will be typically 'less random' than the theoretical exponential distribution.

Another very important parameter of queuing systems is the ratio r of the arrival and the service rates called Traffic rate (sometimes called Traffic intensity or Utilisation factor):

(10)

The value of r shows how 'busy' is the server. It is obvious, that for r> 1 the queue will grow permanently. Later we shall see that in fact r must not be even equal to one.

The system M/M/1

The M/M/1 system is made of a Poisson arrival (Arrival rate l ), one exponential server (Service rate m ), unlimited FIFO (or not specified queue), and unlimited customer population. Because both arrival and service are Poisson processes, it is possible to find probabilities of various states of the system, that are necessary to compute the required quantitative parameters. System state is the number of customers in the system. It may be any nonnegative integer number. Let pn(t) = P[n customers in the system at time t]. Like with the Poisson process, by using the assumptions 1) and 2), it is possible to express the probability pn(t+h), h ® 0 in this way:

pn(t+h) = pn(t)[1 - lh][1 - mh] + (n customers at t, no came, no left)

pn(t)[lh][mh] + (n customers at t, one came, one left)

pn-1(t)[lh][1 - mh] + (n-1 customers at t, one came, no left)

pn+1(t)[1 - lh][mh] (n+1 customers at t, no came, one left )

p0(t+h) = p0(t)[1 - lh] + (no customer at t, no came)

p1(t)[1 - lh][mh] (one customer at t, no came, one left) (11)

The above equations may be written in the following way, where the terms with h2 are omitted because they are relatively very small ( h ® 0):

(12)

Because of small h the terms at the left sides of (12) may be considered as derivatives:

(13)

Equations (13) represent a set of differential equations called Kolmogorov Differential Equations. Their solution is a set of equations showing how each probability changes with time. Fortunately we actually do not need these functions. Because of the third assumption (stationarity) after some transition period the system will become stable. Of course the state will permanently change, but the probabilities of various numbers of customers in the system will be constant. So the functions pn(t) become constants pn. Constant functions have zero derivatives, so the set (13) becomes a set of algebraic equations for the stable state:

(14)

By dividing the equations (14) by m we get this set of equations that contain the only parameter r - the traffic rate:

(15)

In the set (15) p1 is expressed by p0. By inserting p1 and p0 to the equation for p2, we get:

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p2 = (1+r )p1 - rp0 = (1+r )rp0 - rp0 = r2p0

Similarly p2 and p1 may by used to express p3, etc. which gives the general formula for pn:

pn = rnp0 = (l /m )np0 (16) Tidymymusic 3 0 1.

The value p0 can be computed by using the obvious requirement, that the sum of all probabilities must be equal to 1:

giving: (17)

In (17) the sum of geometric progression has been used. From (17) it is also obvious that the traffic rate r must be less than 1, otherwise the sum of probabilities would not be 1 (not even limited). Inserting (17) to (16) gives the general formula for pn:

(18)

The equations (18) represent a very important result used later to obtain all the characteristics of the M/M/1 system. The relatively simple derivation of (18) was enabled by the Poisson process assumptions used when expressing the probabilities in (11). The equations (18) may be used directly to express these probabilities:

P[service idle] = P[not queuing on arrival] = p0 = 1 - r = 1 - l /m

P[service busy] = P[queuing on arrival] = 1 - p0 = r = l /m

P[n customers in the system] = pn = rn(1 - r )

P[n or more customers in the system] = rn

P[less than n customers in the system] = 1 - rn

The derivation of P[n or more customers in the system]:

Now the formula (18) will be used to derive quantitative characteristics of the M/M/1 system. (18) actually represents a distribution of a discrete random variable Number of customers in the system (probabilities of all possible random values). So it is possible to compute the mean value, that is the average number of customers in the system:

(19)

In (19) the formula for geometric progression has been used. Note again, that r must be less than 1, otherwise the number of customers in the system will grow permanently. In a similar way it is possible to find the average number of customers in the queue. We assume, that the customer being served is not a part of the queue. So n customers in the system means the queue length is n-1.

(20)

In (20) we have used the fact, that the second sum is a complement to p0 and (17). Note, that (20) may be also used to compute LQ provided LS is known or vice versa. It is also possible to find an average queue length LQQprovided there is a queue. For this we need the conditional probability pn/q = P[queue length is n / there is a queue]. To find the conditional probability, let's use the general formula:

that looks in our case like that (for n³ 2):

Using the above formula for pn/q , we may find LQQ:

(21)

The average queue length is a parameter that represents the quality of service especially from user's point of view. Another parameters we need is the average time WS spent in the system and the average time WQ spent in the queue. These parameters are necessary to compute costs caused by customers waiting for service. There is a very important the so called Little's formula, that gives the relation between the average number of customers in the system LS and the average time WS spent in the system and between the average number of customers in the queue LQ and the average time WQ spent in the queue:

LS = lWS LQ = lWQ (22,23)

This is the justification (not the exact proof) of the formula (22): let's assume the average time spent in the system is WS. During this time the average number of newcomers is WSl, because l is the arrival rate (average number of arrivals per time unit). So at the instant a customer is leaving the systems, it sees (on the average) WSl customers left in the system. Because in the stable state the average number of customers in the system is LS, we have the above formula. Similar justification can be given for LQ and WQ (average number of arrivals during the time spent in the queue is lWQ, that is the average number left in the queue when leaving the queue, that is LQ). Using the Little's formula we get these formulae:

(24,25)

There is another obvious relationship between the average time spent in the system and the average time spent in the queue, because the total time spent is made of the time in the queue (that may be zero) and the time of the service:

(26)

(26) can also be obtained from (24). Using the Little's formula, it is possible to express a similar relation between LS and LQby multiplying both sides of (26) by l :

(27)

LSERV = r is the average number of customers being served (that of course must be less than one). For a customer it is also important to know the probability, that the time spent in the system (or in the queue) will be greater than a certain value. Together with the queue length this probability represents a quality of service from user's point of view. Without proof (that is less trivial) these formulae may be used:

(28)

Of course the probabilities of spending less than t in the system (or in the queue) are complements of the above values to 1. Because the time spent is a continuous random variable, the probability of spending exactly the time t in system (queue) is zero, but using the formulae (28), we can compute the probability, that the time spent will be in certain range (t1, t2):

P[spending more than t1 and less than t2] = P[more than t1] - P[more than t2]

And finally the variances (squares of standard deviations) of the four characteristics:

(29)

Scare yourself silly in this suspense horror survival game.

Slender: the Arrival is a story based survival horror game with a twist. Unlike many other entries in the genre, the point of the game isn't to survive as long as you can, building up resources from nothing. Instead, the game centers strongly along the story and the experience of playing through a series of events, surviving the game's terrifying antagonist, the Slender Man, until you get through to the end. The Arrival is the prologue to the first slender game, Slender: the Eight Pages, which was itself an experimental game. In the first, players are challenged to search the short game for eight pages of a book while being relentlessly haunted by a faceless man, the Slender man. This second game comes before in the story, but uses the same mechanics in a longer story to some what mixed effect.

Game Play

The most interesting mechanic is the Slender games is that the player can not fight the antagonist. The Slender Man is invincible, immortal and for that reason, extremely terrifying. The player, armed only with a flashlight, can only run from this creature when it gets close. Any close contact will cause the screen to shudder, distort and prolonged exposure causes death. While the Slender man hunts, the player is tasked with the same kinds of tasks; find a set of objects in a creepy landscape. The task is pretty repetitive and although the skill set of the Slender Man evolves so players are forced to change their tactics, there isn't much variety in how you solve the puzzles. Scare tactics are high on the games list of priorities and you'll find yourself playing to be spooked instead of playing for the puzzles.

Presentation

Slender: the Arrival is all about presentation. From the soundtrack of creepy background noises and excellent music to the way the Slender Man seems to stalk the player from near and far and the abandoned areas each level takes place. The game is short, but very intense and guaranteed to get your heart rate up. The story is a little cookie cutter, there's a missing child and a history of terror as the curse of the Slender Man is revealed to be driving people into violent madness. Abandoned buildings, etc. are all staples of the horror genre.

Pros

  • Terrifying game experience will give horror fans something to scream about
  • Excellent presentation, both visual and audio

Cons

  • Repetitive game mechanics and unimaginative puzzles
  • Short play through




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